Tungsten Studio Lighting Design

What we deliver

A lighting scheme is handed over in stages. These are the drawings, renders and schedules a client receives at each phase of the work.

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How we work

Lighting consultant scope of work

Phase 1

Concept Design

Design presentation
Renders
Sketches
Reference imagery
Concept facade schemes
Issue
Phase 2

Design Development

Floor plans — fixture positions
Ceiling plans — fixture positions
Sketch details
Luminaire schedule
Control strategy
Issue
Phase 3

Documentation

Floor plans — fixture positions and control groups
Ceiling plans — fixture positions and control groups
Lighting details
Luminaire schedule
Control schedule
Lighting specifications
Issue
Phase 4

Construction

Site visits
Snagging and rectification lists
Aiming and focusing
Dimming and automation
Scene setting
Phase 1

Concept Design

The lighting idea, argued visually. Mood and intent for each space, shown as renders and reference imagery so the design can be agreed before anything is drawn.

  • Design presentation
  • Renders
  • Sketches
  • Reference imagery
  • Concept facade schemes
Phase 2

Design Development

The concept becomes buildable. Fixture positions are set out on plan and ceiling, details are sketched, and the luminaire and control strategy takes shape.

  • Floor plans — fixture positions
  • Ceiling plans — fixture positions
  • Sketch details
  • Luminaire schedule
  • Control strategy
Phase 3

Documentation

The tender and construction set. Everything a contractor needs to price the work and build it correctly, with nothing left to interpretation.

  • Floor plans — fixture positions and control groups
  • Ceiling plans — fixture positions and control groups
  • Lighting details
  • Luminaire schedule
  • Control schedule
  • Lighting specifications
Phase 4

Construction

On site through to handover. Fittings are checked against the design, aimed and focused, and the control scenes are set so the scheme is delivered as intended.

  • Site visits
  • Snagging and rectification lists
  • Aiming and focusing
  • Dimming and automation
  • Scene setting